

Even and Dicey can smash pots around the level and find magical dice doors for coin rewards. The world is fun to explore, but it also feels a bit stiff to traverse since not much of it is interactable. There's some repetition in the assets and character models across the realms, but since important characters are always unique, it doesn't adversely impact the experience. It's a corner that likely had to be cut given the scope of the project, but it would've sold the world to have facial expressions match the spoken dialogue. That means you'll often interact with characters that are randomly moving their mouths and appendages, out of sync with what is currently happening.

Unfortunately, the presentation of encounters with NPCs isn't always excellent since many interactions are unscripted. Each town is full of different characters that go about their day-to-day lives, and a decent swath has unique voiced dialogue options to help the world feel alive. Each district has an open map that Even can mostly traverse freely. Lost in Random features a semi-open world with linear progression. As far as heartwarmingly creepy fables go, Lost in Random does an excellent job of creating a world with a range of characters and stories, and it's wholly entertaining from start to finish. Two-Town, for example, features characters with split personalities, whereas Threedom suffers under the rule of three siblings at war over their father's murder. Almost every area tells a self-contained story that Even must resolve if she wants to progress in the adventure. While somewhat similar in style, each town has distinct characteristics and ideas, and each features characters only found within that level.

Its Claymation-style presentation not only reminds of an interactive Tim Burton movie, but its story and characters also easily fit that mold.

The characters, presentation and story are the highlights of the game. On her way, Even discovers a long-lost magical die, Dicey, and a pack of cards to aid her quest, which eventually leads her through every town between Onecroft and Sixtopia. When her sister, Odd, is sent to Sixtopia on her 12th birthday, she ventures out to bring her sister back home. Players take on the role of a little girl named Even.
